package sprites;

import java.awt.image.BufferedImage;

import com.golden.gamedev.object.Sprite;

public class TestSprite extends Sprite {

	private static final long serialVersionUID = 1L;

	private int a, b, c;
	private String test;
	
	public TestSprite() {
		
	}
	
	public TestSprite(BufferedImage image, double x, double y) {
		super (image, x, y);
	}

	public void setA(int a) {
		this.a = a;
	}

	public int getA() {
		return a;
	}

	public void setB(int b) {
		this.b = b;
	}

	public int getB() {
		return b;
	}

	public void setC(int c) {
		this.c = c;
	}

	public int getC() {
		return c;
	}

	public void setTest(String test) {
		this.test = test;
	}

	public String getTest() {
		return test;
	}
	
	
	
}
